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Thor

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Posts posted by Thor


  1.  

    Reptile Horde Event

    Duration:

    • Monday, July 01.
    • Tuesday, July 02.
    • Wednesday, July 03.

    Death Island

    Monsters:

    • Lizard Sergeant
    • Papa

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.118 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Endless Tower 3F

    Monsters:

    • Mama
    • Doctor

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.114 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Endless Tower 1F & 2F

    Monsters:

    • Lizard Papa
    • Elder

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.110 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Lost Island & Lost Temple

    Monsters:

    • Lizard Folks
    • Lizard Greven

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    80218932a8.jpg

    • Like 1
    • Thanks 2

  2.  

    Reptile Horde Event

    Duration:

    • Thursday, June 27
    • Friday, June 28.
    • Saturday, June 29.
    • Sunday, June 30.

    Death Island

    Monsters:

    • Lizard Sergeant
    • Papa

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.118 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Endless Tower 3F

    Monsters:

    • Mama
    • Doctor

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.114 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Endless Tower 1F & 2F

    Monsters:

    • Lizard Papa
    • Elder

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Lv.110 Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    Lost Island & Lost Temple

    Monsters:

    • Lizard Folks
    • Lizard Greven

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Drop Rate of Items on Event monsters.
    • Increased Drop Rate of Sheltoms on Event monsters.

    80218932a8.jpg

    • Like 1

  3.  

    Reptile Horde

    Duration:

    • Thursday, June 27
    • Friday, June 28.
    • Saturday, June 29.
    • Sunday, June 30.

    Death Island

    Monsters:

    • Lizard Sergeant
    • Papa

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Rate 118 Items on Event monsters.
    • Increased Rate Sheltoms on Event monsters.

    Endless Tower 3F

    Monsters:

    • Mama
    • Doctor

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Rate 114 Items on Event monsters.
    • Increased Rate Sheltoms on Event monsters.

    Endless Tower 1F & 2F

    Monsters:

    • Lizard Papa
    • Elder

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Rate 110 Items on Event monsters.
    • Increased Rate Sheltoms on Event monsters.

    Lost Island & Lost Temple

    Monsters:

    • Lizard Folks
    • Lizard Greven

    Improvements:

    • Increased EXP on Event monsters.
    • Increased Rate Drop Items on Event monsters.
    • Increased Rate Sheltoms on Event monsters.

  4. Item Aging

    Para que serve o Aging Item?

    Ele serve para melhorar a performance do seu item, ele pode melhor tanto itens de ataque quanto itens de defesa.
    Mas para relembrar nem todos os itens de defesa podem ser melhorados neste sistema.
    Os itens que aceitam aging são::

     

    Weapons Defenses
    Axes Armors
    Hammers Robes
    Scythes Shields
    Swords Orbs
    Claws  
    Javelins  
    Bows  
    Wands & Staffs  
    Daggers  
    Phatons  

     

    Para que esses itens tenham sua performance melhorados neste sistema de Item Aging é necessário que você utilize ouro e sheltoms, para cada aging o valor de outro é alterado e quantidade e tipo de shelton utilizado também são alteradas.

    Como dar aging em Itens?

    Basta ir até Pillai Town e encontrar o Arcane Moriph, após encontra lo clique nele e uma caixa ira abrir, nesta caixa tem o local para por o seu item e também para por os sheltoms necessários para cada aging, após ter colocado o item e os sheltoms necessário o botão Item Aging será liberado.

    aging01.png

    Note que a partir do aging +8 começa aparecer as chances de Falha e cada aging o chance é diferente, na imagem abaixo você pode notar a taxa de falha de cada aging e também o valor cobrado para cada aging.

    aging02.png

    Para que seu item diminua a chance de falha você pode está utilizando um Stone, porem os Stones não fazem com que seu item não quebre apenas que a chance diminua, caso a chance for 0 realmente não irá quebrar porem se a chance for 1% ou mais o item pode sim vir a quebrar, mas para este sistema temos 3 Tipos de Stone sendo eles:

     

    itBI110.bmp Aging Stone (Diminui a chance de falha em 10%)
    itBI162.bmp Ripe Stone (Diminui a chance de falha em 20%)
    Itbi230.bmp Fluence Stone (Diminui a chance de falha em 30%)

     

    Também temos o Cooper Ore ele não diminui a chance de falha porem ele não deixa que o item quebre, caso o item for quebrar ele simplesmente ira fazer com que o aging volte.

    Abaixo você pode conferir a tabela com as chances de falha, sheltoms necessário em cada aging.

     

    Sheltoms Requerido Requerimentos Chance of Failure Chance of Failure with Stones
    itos103.bmp itos104.bmp itos105.bmp itos106.bmp itos107.bmp itos108.bmp itos109.bmp itos110.bmp itos111.bmp itos112.bmp itos113.bmp itOS114.bmp Aging Level Item Level Req. With Aging Stone itBI110.bmp With Ripe Stone itBI162.bmp With Fluence Stone Itbi230.bmp
    2 2 1                   1 +0 0% 0% 0% 0%
    2 2 2                   2 +1 0% 0% 0% 0%
    2 2 2 1                 3 +1 0% 0% 0% 0%
    2 2 2 2                 4 +2 0% 0% 0% 0%
    2 2 2 2 1               5 +2 0% 0% 0% 0%
    2 2 2 2 2               6 +3 0% 0% 0% 0%
    2 2 2 2 2 1             7 +3 0% 0% 0% 0%
    2 2 2 2 2 2             8 +4 0% 0% 0% 0%
      2 2 2 2 2 1           9 +4 4% 0% 0% 0%
      2 2 2 2 2 2           10 +5 8% 0% 0% 0%
        2 2 2 2 2 1         11 +5 12% 2% 0% 0%
        2 2 2 2 2 2         12 +6 16% 6% 0% 0%
          2 2 2 2 2 1       13 +6 18% 10% 0% 0%
          2 2 2 2 2 2       14 +7 20% 10% 0% 0%
            2 2 2 2 2 1     15 +7 24% 14% 4% 0%
            2 2 2 2 2 2     16 +8 28% 18% 8% 0%
              2 2 2 2 2 1   17 +8 32% 22% 12% 2%
              2 2 2 2 2 2   18 +9 36% 26% 16% 6%
                2 2 2 2 2 1 19 +9 40% 30% 20% 10%
                2 2 2 2 2 2 20 +10 44% 34% 24% 14%

     

     

    Aging cost
    +1 Item Value x 0.5
    +2 Item Value x 1.0
    +3 Item Value x 1.5
    +4 Item Value x 2.0
    +5 Item Value x 2.5
    +6 Item Value x 3.0
    +7 Item Value x 3.5
    +8 Item Value x 4.0
    +9 Item Value x 4.5
    +10 Item Value x 5.0
    +11 Item Value x 5.5
    +12 Item Value x 6.0
    +13 Item Value x 6.5
    +14 Item Value x 7.0
    +15 Item Value x 7.5
    +16 Item Value x 8.0
    +17 Item Value x 8.5
    +18 Item Value x 9.0
    +19 Item Value x 9.5
    +20 Item Value x 10.0

     


  5. 49f4d134d8.png

    O Battle Royale é um modo de jogo do Regnum World, no qual apenas um será o grande vencedor. O objetivo do jogador é ser o último sobrevivente em meio a outros jogadores, que nascem em locais aleatórios do mesmo mapa e sem qualquer item, sendo necessário sair pelo mapa a procura de armas, poções e outros itens de ataque e defesa.
    Enquanto a partida vai evoluindo, a “zona segura” do mapa vai diminuindo (o veneno), que faz com que os jogadores mais próximos acabem se encontrando e consequentemente lutando pela sua permanência no jogo. Ao final do evento, o vencedor da partida tem chance de resgatar um item, que pode ser um item especial ou raro (exclusivo).

     

    Quando vai acontecer o Battle Royale?

    • Sábado as 11:00 AM (server time) / Sábado as 08:00 h (Horário de Brasilia)
    • Sábado as 11:00 PM (server time) / Sábado as 20:00 h (Horário de Brasilia)
    • Domingo as 11:00 AM (server time). / Domingo as 08:00 h (Horário de Brasilia)
    • Domingo as 11:00 PM (server time). / Domingo as 20:00 h (Horário de Brasilia)

     

    Como participar?
    A arena do Battle Royale estará disponível para entrada instantes antes do início do evento, e será anunciado no Chat Global quando estiver aberto para ingresso dos jogadores. Para participar, basta ao ser anunciado em chat global ir até o NPC Aberforth Dumbledore, localizado em Ricarten Town. Ao clicar no NPC, basta selecionar a opção disponível de modo de jogo (Old Ruinen 2) e você será movido para o mapa de evento.

    npc.png


    Note que ao entrar na arena, o seu personagem não estará usando nenhum item: apenas power-ups, itens premium e force orb ativo estarão disponíveis e ativos no personagem. O Battle Royale começa quando a arena tiver 100 participantes ou após 5 minutos desde a abertura.
    Quando o evento iniciar, haverá diversos itens no chão espalhados por todo o mapa em locais aleatórios (itens de ataque, defesa, acessórios e poções de HP/MP/SP). Um dos objetivos do jogador é ter os melhores itens (estar o mais equipado possível) para aumentar as chances de vitória caso tenha de enfrentar outros jogadores na arena e consequentemente aumentar a possibilidade de sobrevivência. Vale lembrar que mesmo outros jogadores não equipados (sem quaisquer itens) ainda assim podem matar o jogador.

    Observações importantes:

    • Todos os itens dentro do Battle Royale não têm requerimentos para uso.
    • Todos os itens obtidos no evento têm aging e spec aleatório.
    • É recomendado utilizar um Force Orb antes de entrar na arena, já que não é possível ter acesso aos seus itens dentro do modo Battle Royale.
    • Dentro da arena, todos os personagens têm seus nomes e clans ocultos, e não é possível fazer party nem raid.
    • Os itens obtidos dentro do Battle Royale são removidos assim que seu personagem é morto ou deixa a arena.

    Durante o evento, além de se preocupar com a obtenção de itens para o personagem e com outros jogadores, o jogador deve prestar atenção à “zona segura” do mapa. A zona segura é a área na qual o personagem está longe do veneno azul tóxico, que faz com que perca HP rapidamente. A cada momento, essa zona segura diminui, sendo imprescindível o jogador estar o mais próximo possível ao centro da área segura.
    No mini mapa, durante a partida, é possível verificar quando a zona segura estará diminuindo, pois existe um sinalizador de cor branca/azul que informa que o gás está se aproximando.

    mini_map.png


    O veneno tóxico demora cerca de 15 minutos até fechar completamente sobre todo o campo de batalha. Caso permaneça mais de dois jogadores até o final do tempo, ambos deverão lutar pelo prêmio, pois o Battle Royale só tem um vencedor.

     

    Requerimento:
    Level: 100 ~ 140.

     

    Recompensa para o ganhador

    • EXP Potion 24h.
    • Third Eye 24h.
    • Sapphire Stone.
    • Gravity Stone.
    • Valento Ring.
    • Kelvezu Amulet.
    • Dark Guardian Shelton.
    • Fury Shelton.
    • Mokovian Boots.
    • Oredo.
    • Bellum.
    • Light Purple Rune.
    • Broyale Costume (male).
    • Broyale Costume (female)

    roll_winner.png

    broyale_male.png broyale_female.png

     

    Recompensa para os demais jogadores:

    • Duração dentro da arena de 0 a 5 minutos: 10.000.000.000 (10 bil) EXP
    • Duração dentro da arena de 5 a 10 minutos: 15.000.000.000 (15 bil) EXP
    • Duração dentro da arena de 10 a 15 minutos: 20.000.000.000 (20 bil) EXP

    recompensa_exp.png

     

    Nota:

    • Se ocorrer disconnect Server (DC) ou sair da arena usando Core não receberá recompensa.
    • Só é possível retirar a recompensa após terminar o evento.

           5char.png

     

    • Thanks 1

  6. 49f4d134d8.png

    Battle Royale is a Regnum World game mode, which only one will be the winner. In this, the player's goal is to be the last survivor among other players, who spawn in random locations on the map without any item, that need to go on the map looking for weapons, potions and other attack and defense items.
    As the game progresses, the "safe zone" of the map decreases (poison), which causes the players to find each other and consequently fighting for their permanence in the arena. At the end of the event, the winner of the match has a chance to redeem an item, which may be a special or rare (exclusive) item.

     

    When will the Battle Royale open?
    Saturday at 01:00 PM (server time).
    Monday at 01:00 AM (server time).

     

    How to participate?
    The Battle Royale arena will be available for entry shortly before the event starts, and will be announced on Global Chat when it is open for players to enter. To participate, go to the NPC Aberforth Dumbledore at Ricarten Town. When clicking on the NPC, select the available option of game mode (Old Ruinen 2) and you will teleport to the event map.

    npc.png


    Note that when entering the arena, your character will not be using any item: only power ups, premium items, and active force orb will be available and active in the character. Battle Royale begins when the arena has 100 participants or 5 minutes after opening.
    When the event starts, there will be several ground items around the map at random locations (HP / MP / SP attack, defense, accessories, and potions). One of the objectives is to have the best items (better as possible) to increase the chances of victory if you have to face other players in the arena and consequently increase the possibility of survival. Remember that even other players not equipped (without any items) can still kill another one.

    Important notes:

    • All items within Battle Royale don't have requirements for use.
    • All items obtained in the event will have aging and spec random.
    • It's recommended to use a Force Orb before entering the arena, as it isn't possible to access your items within Battle Royale mode.
    • Inside the arena, all characters have their names and clans hidden, and it isn't possible to party or raid.
    • Items obtained within the Battle Royale are removed as soon as your character is dead or leaves the arena.

    During the event, in addition to being concerned with getting items for the character and with other players, you must pay attention to the "safe zone" of the map. The safe zone is the area in which the character is away from the blue poison, which loses HP quickly. At every moment, the safe zone decreases, being essential that the player is as close as possible to the center of the safe area.
    On the minimap, during the match, it's possible to check when the safe zone is decreasing because there is a white / blue color flag indicating that the poison is approaching.

    mini_map.png


    The poison takes about 15 minutes to close completely over the entire arena. If there are more than two players remaining until the end of the time, both must fight for the prize, as the Battle Royale has only one winner.

     

    Requirements:
    Level: 100 ~ 140.

     

    Reward for the winner:

    • EXP Potion 24h.
    • Third Eye 24h.
    • Sapphire Stone.
    • Gravity Stone.
    • Valento Ring.
    • Kelvezu Amulet.
    • Dark Guardian Shelton.
    • Fury Shelton.
    • Mokovian Boots.
    • Oredo.
    • Bellum.
    • Light Purple Rune.
    • Broyale Costume (male).
    • Broyale Costume (female)

    roll_winner.png

    broyale_male.png broyale_female.png

     

    Reward for others:

    • Duration within the arena from 0 to 5 minutes: 10,000,000,000 (10 billion) EXP
    • Duration within the arena of 5 to 10 minutes: 15,000,000,000 (15 billion) EXP
    • Duration within the arena of 10 to 15 minutes: 20,000,000,000 (20 billion) EXP

    recompensa_exp.png

     

    Note: If you disconnect Server (DC) or leave the arena will not receive reward.

     

    5char.png

     


  7.  

    Easter Event

    How does the event work?

    We know that Easter is very special for many people, even for us of Regnum World, so we have decided to bring this joy to our players and now, all maps will spawn the Easter Monsters, but be careful, these monsters may seem harmless, they arent. If you defeat one of these monsters, it can drop Easter eggs.

    After getting 3 of these eggs go to Ricarten Town and talk to Master Valdo, he will exchange the eggs for you and will give you a good reward. Be careful, he carries a huge sword and if he gets angry, he can use it against you.

    event_easter_master_valdo.png

    Quests: Easter Bunnies

     

    Quest Easter Bunnies 1 to 100

    objective:

    • Kill: 10 Normal Rabies

    • Maps: Oasis, Forgotten Land, Forbbiden Land and Battlefield of the Ancients

    Reward:

    • 2.500.000.000 (2.5 Bil) EXP

    Quest Easter Bunnies 100 to 115

    objective:

    • Kill: 15 Strong Rabies

    • Maps: Lost Island, Lost Temple and Endless Tower 1F

    Reward:

    • 6.000.000.000 (6 Bil) EXP

    Quest Easter Bunnies 115 to 135

    objective:

    • Kill: 20 King Rabies

    • Maps: Endless Tower 2F and Death Island

    Reward:

    • 10.000.000.000 (10 Bil) EXP

    Description:

    • Go to Latika, Daily Quest located in Ricarten Town

      after finding it, select the Quest according to your level.
    • quest_event_easter_latika.pngquest_event_easter.png

    • After you killed the amount of monsters from you quest, get back to Latika, Daily Quest's, to finish your quest and receive your reward.

    All Rabies quest monsters have a chance to drop the following items:

    • Aging Stone
    • Caravan Rabie
    • Caravan Tobie
    • Sheltoms from Celesto to Oredo
    • Forces from Celesto to Oredo
    • Thanks 2

  8. Hello everyone from the Regnum World community,

    As many of you know, some players don’t have much time available to play their characters, so they choose to buy this service from other players (better known as EXP Service).

    But until today (04/03/2019) there was no regulation for this type of service, which ended up causing doubts as to the purchase of this service: Is this player reliable? Is he not going to steal my char? After I pay this player will really EXP my character?

    Thinking about it, we, members of the Regnum Team, decided to create rules to solve all these doubts and also to make the method of EXP Service safer for both the buyer and the seller.

    • Do you want to sell this type of service and become an Exp Agent?

    See the rules and find out how to become an Exp Agent in this link: How to apply to be an EXP Agent & EXP Agent Rules

    • Do you want to know how to buy or sell this service?

    Find out how to at this link: How to buy and sell EXP Service?

    Note: all services from today's date that are not posted on the Exp Service forum will not be supported in case of theft.

    Link to the new board: https://regnumpristontale.com/forums/forum/58-exp-service/

    Enjoy rPT.


  9. Event Information:

    • Horde Clone ET3: Monsters with decreased absorption, defense and damage, increased EXP and 114 drop rate.
    • Horde Clone ET2: Monsters with decreased absorption, defense and damage, increased EXP and 114 drop rate.
    • Horde Clone ET1: Monsters with decreased absorption, defense and damage, increased EXP and 110 drop rate.

    The Event monsters appear in the following Schedules: 

    • 1:00 a.m., 2:00 a.m., 4:00 a.m., 5:00 a.m.,  7:00 a.m.,  8:00 a.m., 10:00 a.m., 11:00 a.m.,
    • 01:00 p.m., 02:00 p.m., 4:00 p.m., 5:00 p.m., 7:00 p.m., 8:00 p.m., 10:00 p.m., 11:00 p.m.

    Event Duration: 2 Days (03/27/2019 and 03/28/2019)

    • Like 1

    • Carnival Event ended!
    • Mini Boss Event ON! (the bosses in the maps below has changed to mini bosses).
      • Mini Babel at Heart of Perum.
      • Mini Argonian at Greedy Lake.
      • Mini Valento at Frozen Sanctuary.
      • Mini Kelvezu at Kelvezu Lair.
      • Mini Mokovian at Lost Temple.
      • Mini Dark Guardian at Endless Tower 1F.
      • Mini Devil Shy at Endless Tower 3F.

    Note: All Mini bosses have increased drop.

     

    Enjoy rPT! ^^.

     


  10. How do I make a valid Bad Language report?

    • Name of the reported user
    • What is the offense the player is talking about??
    • Screenshots, with the offense

    Note:

    • Only direct offenses to the player or the nation of someone will be valid.


  11. Christmas Event

    On Regnum World, Santa Goblin and Santa Skeleton will show up to brighten your Christmas

    santa_goblin.png santa_skeleton.png

    kill these monsters and get items:

    Drop List
    itDR209.bmp Santa Coat Costume Recipe
    itDR210.bmp Elegant XMas Costume Recipe
    itsp146.bmp Cotton
    itsp147.bmp Red Button
    itsp149.bmp Green Cloth
    Itsp107.bmp Red Gift Box
    Itsp117.bmp Green Gift Box

    After you get a Red gift Box or Green gift Box delivered to Rudolph, the Reindeer

    rudolph.png

    At each hour, a message will appear in Global Chat, saying that your item was delivered to the Distributor Item

    hohoho.png

    As soon as you get the items to craft, as shown below, go to Master Salon

    Craft Elegant Item Craft Coat Item
    craft_elegant_costume.png craft_coat_costume.png

    Reward:

    Craft Elegant Item
    elegant_male.png elegant_female.png xmas_red_hat.png

     

     

    Craft Coat Item
    coat_male.png coat_female.png xmas_red_hat.png

  12. Game Formulas & Build Update

    O que são as game formulas?

    As fórmulas do jogo são a “base” de todo o game balance que fazemos aqui no Regnum World. Elas são essenciais, pois cada atributo (Strength, Spirit, Talent, Agility, Health) ao ser incrementado, reflete diretamente nos status ofensivos e defensivos de seu personagem. Cada ponto a mais ou a menos nesses atributos impacta no dano que seu personagem dá contra um determinado monstro (ou contra outros jogadores, quando em PvP) e no quão seu personagem terá de chance de se defender/suportar um ataque.

    O que é o Build Update?

    Diferente de outros servidores, nós aqui no Regnum temos o Build Update, que foi elaborado para dar aos jogadores maior liberdade para montar a "build" ideal para cada possível cenário do jogo, tentando fugir do padrão de maximizar apenas um atributo específico de uma classe (ex: investir somente em força para Fighters e os outros atributos apenas para equipar os itens) que existem em outros servidores.

    O Build Update realizou nos atributos e nas fórmulas do jogo uma série de mudanças visando reformular todo o game balance, fazendo com que todos os status dêem um aumento ou diminuição de atributo específico, que muda diretamente na forma que algumas skills de ataque ou defesa se comportam no geral dentro do jogo.

    Talent vs Critical

    Um exemplo claro da melhoria que o Build Update trouxe é o atributo Talent, que quando maximizado a cada X pontos (veja a tabela abaixo) pode aumentar +1% do crítico do personagem. Dependendo da classe e das skills, a exemplo um Fighter – que é suposto de ter baixo crítico devido ao uso de Axes como arma principal, e que não tem como atributo principal o crítico – torna-se um dos atributos interessantes de ser maximizado, para justamente fazer com que o jogador possa obter uma vantagem em cenários como o PvP.

    Como é feito o cálculo dos status de um personagem?

    Cada ponto de status adicionado ao personagem é calculado de acordo com uma fórmula específica (veja abaixo na tabela de fórmulas quais são as fórmulas) e os atributos do personagem são atualizados instantaneamente. As skills do personagem, principalmente as passivas de dano ou de defesa, também influenciam diretamente no resultado das fórmulas. Itens de quest também podem influenciar no resultado final do cálculo, então ao calcular deve-se também contar com esses adicionais.

    No exemplo abaixo temos um Knight de nível 106 usando dois itens, uma Sword 98 limpa e uma Armor 98 limpa, sem skills adquiridas e sem outros adicionais (force orbs, game crowns, etc), com uma build genérica.

    Example 1

    Js4dpoT.png c3w9YZI.png

    Vamos usar como exemplo de cálculo dois atributos, um ofensivo (ATK RTG) e um defensivo (HP), mas pode-se fazer com outros atributos bastando apenas seguir a tabela de fórmulas do jogo e estando com os valores dos status dos itens e do personagem para fazer o cálculo.

    Começando pelo ATK RTG, nós temos a seguinte fórmula de exemplo:

    ATK RTG = (Agility * 3 + Level * 2 + Talent * 1.2) + ATK RTG dos ITENS

    Nosso personagem de exemplo tem 100 pontos investidos em Agility e 100 pontos investidos em Talent, e é de nível 106. O “ATK RTG dos Itens” é o somatório de todo o ATK RTG que os itens que o personagem está usando dão ao personagem no momento (isso conta arma, acessórios, braceletes, powerups, etc). Para esse exemplo, o único item que o personagem está usando de ofensivo, que é uma sword limpa, tem 184 de ATK RTG e um adicional de especialidade (spec) que é calculado por LVL/1 (106 / 1 = 106). Alterando a fórmula para os valores do nosso personagem, temos:

    ATK RTG = (100 * 3 + 106 * 2 + 100 * 1.2) + (184 + 106)

    ATK RTG = (300 + 212 + 120) + (290)

    ATK RTG = (632) + (290) = 922

    Ao final de nossos cálculos, temos a quantidade correta de ATK RTG que nosso personagem possui que são 922 pontos. Para calcular o HP precisamos da fórmula do HP, que deve ser a específica para a classe (que nesse caso nosso personagem é um Knight), então segue abaixo a fórmula do Knight para HP usada como exemplo:

    Knight HP = (Level * 2 + Health * 1.4 + Strength * 0.4 + Spirit * 0.2 + Talent * 0.3 + Agility * 0.1) + HP dos ITENS + HP de Items de Quest

    Nosso personagem de exemplo tem 325 pontos em Strength, 68 pontos em Spirit, 100 pontos em Talent, 100 pontos em Agility e 100 pontos investidos em Health, e é de nível 106. O “HP dos Itens” é o somatório de todo HP que os itens que o personagem está usando no momento dá (isso conta arma, acessórios, braceletes, powerups, etc). Para esse exemplo, nosso personagem não tem nenhum item que dê HP, então assumimos o valor zero (0) para esse campo na fórmula.

    O “HP de Items de Quest” é o somatório de todos os adicionais de HP de itens de quest que o personagem tenha (se o mesmo possuir algum). No nosso exemplo, nosso personagem tem duas quests feitas: A de nível 40 (+15 HP) e a de nível 90 (+40 HP). Alterando a fórmula para os valores de nosso personagem, temos:

    Knight HP = (106 * 2) + (100 * 1.4) + (325 * 0.4) + (68 * 0.2) + (100 * 0.3) + (100 * 0.1) + (0) + (15 + 40)

    Knight HP = 212 + 140 + 130 + 13.6 + 30 + 10 + 0 + 55 = 590.6 = 590

    Em nossa fórmula, o total foi de 590.6 de HP do personagem (590 HP). Os valores de atributos sempre são arredondados para baixo no jogo, então se no cálculo o resultado foi 590.6, assumimos como 590.


    Fórmulas do Jogo

    Attack Rating Formula:

    • 1 agility = +3.0 ATK RTG
    • 1 level = +2.0 ATK RTG
    • 1 talent = +1.2 ATK RTG

    Critical Rating Formula:

    • 50 talent = +1% Critical
    • Critical Rate tem uma capacidade máxima de 50%

    Defense Rating Formula:

    • 1 talent = +1.7 DEF RTG
    • 1 level = +2.0 DEF RTG
    • 1 agility = +0.8 DEF RTG (0.2 DEF RTG para Atalanta)
    • 1 health = +3 DEF RTG

    Absorption Formula:

    • Para cada item que tem Absorption Rate = +0.5 ABS
    • Para cada 100 defense = +1 ABS
    • Para cada 10 levels = +1 ABS
    • 40 strength = +1 ABS
    • 40 talent = +1 ABS
    • 60 spirit = +1 ABS
    • 60 agility = +1 ABS
    • 50 health = +1 ABS
    • +1 ABS se o personagem é maior ou igual o Level 1

    Regen Formula:

    • MP Regen: [level + ((spirit * 1.2 + health / 2) / 115)] + [item spec regen / 2 + item or skill regen add]
    • HP Regen: [level + ((strength / 2 + health) / 180)] + [item spec regen / 2 + item or skill regen add]

    Block Rating Formula:

    • 1.0 Block = +1% Chance of Block
    • 0.5 Block = +0% Chance of Block
    • Block Rate tem uma capacidade máxima de 50%

    Weight Formula:

    • 1 strength = +2.0 weight
    • 1 health = +1.5 weight
    • 1 level = +3.0 weight
    • +60 weight se o personagem é maior ou igual o Level 1

    Run Speed Formula:

    • RUN SPD = ((Agility / 100 + Strength / 240 + Level / 100) - (Character Weight)) + Item Weight

    HP Formula:

    • Fighter: (level * 2.1) + (health * 1.9) + (strength * 0.5) + (spirit * 0.1) + (talent * 0.2) + (agility * 0.1)
    • Mechanician: (level * 2.0) + (health * 1.4) + (strength * 0.5) + (spirit * 0.1) + (talent * 0.1) + (agility * 0.1)
    • Archer: (level * 1.2) + (health * 1.5) + (strength * 0.2) + (spirit * 0.1) + (talent * 0.2) + (agility * 0.1)
    • Pikeman: (level * 2.0) + (health * 1.7) + (strength * 0.4) + (spirit * 0.1) + (talent * 0.1) + (agility * 0.2)
    • Atalanta: (level * 1.2) + (health * 1.6) + (strength * 0.3) + (spirit * 0.2) + (talent * 0.1) + (agility * 0.1)
    • Knight: (level * 2.0) + (health * 1.4) + (strength * 0.4) + (spirit * 0.2) + (talent * 0.3) + (agility * 0.1)
    • Magician: (level * 1.5) + (health * 1.7) + (strength * 0.1) + (spirit * 0.2) + (talent * 0.2) + (agility * 0.1)
    • Priestess: (level * 1.5) + (health * 1.6) + (strength * 0.1) + (spirit * 0.3) + (talent * 0.2) + (agility * 0.1)
    • Assassin: (level * 2.0) + (health * 1.6) + (strength * 0.4) + (spirit * 0.1) + (talent * 0.1) + (agility * 0.2)
    • Shaman: (level * 1.5) + (health * 1.8) + (strength * 0.1) + (spirit * 0.2) + (talent * 0.2) + (agility * 0.1)

    MP Formula:

    • Magician, Priestess, Shaman: (level * 1.5) + (spirit * 3.8)
    • Knight, Atalanta: (level * 0.9) + (spirit * 2.7)
    • Fighter, Mechanician, Pikeman, Archer, Assassin: (level * 0.6) + (spirit * 2.2)

    SP Formula:

    • 1 health = +1.4 SP
    • 1 strength = +0.5 SP
    • 1 talent = +0.5 SP
    • 1 level = +2.3 SP
    • 1 spirit = +1 SP
    • +60 SP se o personagem é maior ou igual o Level 1

    Attack Speed Formula:

    • 1 Weapon Speed = +1 Attack Speed
    • 1 Bellatra Speed = +1 Attack Speed (exceto dentro do Bellatra)

    Damage Formula:

    • Base Damage Formula:
      • Fighter (com Arma Melee): 
        • MIN. ATK. POW. = 1 + (Weapon MIN. ATK. POW. * {[(strength + 260) / 260] + [(spirit + 520) / 520] + [(talent + 400) / 400] + [(agility + 520) / 520] - [(health + 500) / 400]})
        • MAX. ATK POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 260) / 260] + [(spirit + 520) / 520] + [(talent + 400) / 400] + [(agility + 520) / 520] - [(health + 500) / 400]})
      • Mechanician (com Arma de Alcance):
        • MIN. ATK. POW. = 1 + (Weapon MIN. ATK. POW. * {[(strength + 560) / 560] + [(spirit + 600) / 600] + [(talent + 560) / 560] + [(agility + 320) / 320] - [(health + 500) / 400]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 560) / 560] + [(spirit + 600) / 600] + [(talent + 560) / 560] + [(agility + 320) / 320] - [(health + 500) / 400]})
      • Mechancian (com Arma Melee):
        • MIN. ATK. POW. = 1 + (Weapon MIN. ATK. POW. * {[(strength + 320) / 320] + [(spirit + 600) / 600] + [(talent + 560) / 560] + [(agility + 560) / 560] - [(health + 500) / 400]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 320) / 320] + [(spirit + 600) / 600] + [(talent + 560) / 560] + [(agility + 560) / 560] - [(health + 500) / 400]})
      • Archer (com Arma de Alcance):
        • MIN. ATK. POW. = 2 + (Weapon MIN. ATK. POW. * {[(strength + 400) / 400] + [(spirit + 520) / 520] + [(talent + 460) / 460] + [(agility + 260) / 260] - [(health + 480) / 380]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 400) / 400] + [(spirit + 520) / 520] + [(talent + 460) / 460] + [(agility + 260) / 260] - [(health + 480) / 380]})
      • Pikeman (com Arma Melee):
        • MIN. ATK. POW = 1 + (Weapon MIN. ATK. POW. * {[(strength + 240) / 240] + [(spirit + 480 ) / 480] + [(talent + 420) / 420] + [(agility + 400) / 400] - [(health + 500) / 400]})
        • MAX. ATK. POW = 3 + (Weapon MAX. ATK. POW. * {[(strength + 240) / 240] + [(spirit + 480 ) / 480] + [(talent + 420) / 420] + [(agility + 400) / 400] - [(health + 500) / 400]})
      • Atalanta (com Arma de Alcance):
        • MIN. ATK. POW. = 2 + (Weapon MIN. ATK. POW. * {[(strength + 400) / 400] + [(spirit + 460) / 460] + [(talent + 520) / 520] + [(agility + 260) / 260] - [(health + 480) / 380]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 400) / 400] + [(spirit + 460) / 460] + [(talent + 520) / 520] + [(agility + 260) / 260] - [(health + 480) / 380]})
      • Knight (com Arma Melee):
        • MIN. ATK. POW. = 1 + (Weapon MIN. ATK. POW. * {[(strength + 300) / 300] + [(spirit + 520) / 520] + [(talent + 440) / 440] + [(agility + 600) / 600] - [(health + 500) / 400]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 300) / 300] + [(spirit + 520) / 520] + [(talent + 440) / 440] + [(agility + 600) / 600] - [(health + 500) / 400]})
      • Magician (com Armas Mágicas):
        • MIN. ATK. POW. = 2 + (Weapon MIN. ATK. POW. * {[(strength + 520) / 520] + [(spirit + 260) / 260] + [(talent + 440) / 440] + [(agility + 480) / 480] - [(health + 300) / 300]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 520) / 520] + [(spirit + 260) / 260] + [(talent + 440) / 440] + [(agility + 480) / 480] - [(health + 300) / 300]})
      • Priestess (com Armas Mágicas):
        • MIN. ATK. POW. = 2 + (Weapon MIN. ATK. POW. * {[(strength + 480) / 480] + [(spirit + 240) / 240] + [(talent + 400) / 400] + [(agility + 480) / 480] - [(health + 600) / 500]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 480) / 480] + [(spirit + 240) / 240] + [(talent + 400) / 400] + [(agility + 480) / 480] - [(health + 600) / 500]})
      • Assassin (com Arma Melee):
        • MIN. ATK. POW. = 1 + (Weapon MIN. ATK. POW. * {[(strength + 240) / 240] + [(spirit + 480) / 480] + [(talent + 420) / 420] + [(agility + 400) / 400] - [(health + 500) / 400]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 240) / 240] + [(spirit + 480) / 480] + [(talent + 420) / 420] + [(agility + 400) / 400] - [(health + 500) / 400]})
      • Shaman (com Armas Mágicas):
        • MIN. ATK. POW. = 2 + (Weapon MIN. ATK. POW. * {[(strength + 520) / 520] + [(spirit + 260) / 260] + [(talent + 440) / 440] + [(agility + 480) / 480] - [(health + 480) / 380]})
        • MAX. ATK. POW. = 3 + (Weapon MAX. ATK. POW. * {[(strength + 520) / 520] + [(spirit + 260) / 260] + [(talent + 440) / 440] + [(agility + 480) / 480] - [(health + 480) / 380]})
    • Special Damage Formula:
      • Se o item tem um spec:
        • MIN. ATK. POW. = (Weapon MIN. ATK. POW. + Weapon MAX. ATK. POW.) / 16
      • Se o item tem SPEC ATK POW LVL/X:
        • MAX. ATK. POW. = (level / X)
      • Se o personagem tem uma skill passiva com Damage Boost:
        • MIN. ATK. POW. = (Weapon MIN. ATK. POW. * Passive Skill ADD) + level / 6
        • MAX. ATK. POW. = (Weapon MAX. ATK. POW. * Passive Skill ADD) + level / 6

  13. Patch 2347:

    •  Preparations for The Grand Fury: King Fury.
    • Preparations for the next level cap.
    • Preparations for Xmas Event. (just a new system test)
    • First Siege War on Sunday, 11/18 - 02:00 PM (GMT).
    • Halloween Event OFF! (But you still can get rewards in lanterns!).
    • Now Virtual Life and Enchant Weapon can be castable on party members. (Range: 300)
    • Now Enchant Weapon shows you the current element in skill box.
    • Increased God's Blessing damage to 18% Lv.10. 
    • Cyclone Strike was reworked in previous patch.
    •  Fixed bug where game crash when receiving damage.
    •  Fixed bug where monsters disappear while caravan is near spawn points.
    •  Fixed bug where quests doesn't working correctly (mouse and teleport bug).
    •  Fixed bug where you can accept trade and party while personal shop is open.
    •  Minor bug fixes.

    MANUAL UPDATE (if needed): https://user.regnumpristontale.com/updtpt/2347.zip

    • Like 1

  14. Creating a topic: Title of topic: The title of your Report User topic must include the type of report you are posting and the name of the offender(s) in the following format: [TYPE] Name1, Name2...

    Example 1: [Auto Boot] Thor

    Example 2: [KS] Thor

    Example 3: [Bad behavior] Thor

     

    Contents of topic:

    Must include all of the information from one of the report forms described below, otherwise will your report not be valid and rejected.


    How do I make a valid macro/bot report?

    - Nick of the reported user

    - Do the following steps and take a screenshot after each step:

    1. Try to start a conversation with the user - example : hi, pt me ?
    2. Give the user a warning - Ask some questions about the user's nationality, like "br?" "vn"?
    3. Give the user another warning - Example: Are you AFK? Are you using bot?
    4. Give the user a final warning - Example: I will report you by use of macro / bot
    5. Give an final warning comment - Example: I'll report it now.

    Report the user.

    -Remember screenshots! You need screenshots of the user between 5 and 10 minutes AFK on spawn.

    Example: https://regnumpristontale.com/forums/topic/497-macroauto-bot-prsbot/

    Note:

    • If the posting is not in agreement it will be denied
    • The answers to the questions should be objective and not random

    How do I make a valid kill stealing report?

    - Name of the reported user

    - A KS warning must have been given

    - A list of screenshots, look below:

    1. Screenshot of clean-spawn. Max around 30 minutes old
    2. Screenshot after the KS warning is given
    3. Screenshot after you were KS'ed in about 10 minutes

    Note:

    • KS rule does not apply to event monsters and boss monsters
    • In EXP map can not give KS in Boss Monster

    How do I make a valid bug abuse report?

    •  Name of the reported user
    • What kind of bug is being abused and how?
    •  Screenshots if possible - To make your explanation more clean

    How do I make a valid cheating/hacking report?

    •  Name of the reported user
    • Tell us what is happening, and how the person is hacking
    • Screenshots if possible - To make your explanation more clean

    How do I make a valid scamming report?

    • Name of the reported user
    • How and why did you get scammed?
    • Screenshots of the scam

    How do I make a valid "real money" report?

    • Name of the reported user
    • Screenshots as evidence

    How do I make a valid impersonating as GM report?

    • Name of the reported user
    • How is the person impersonating as GM?
    • Screenshots as evidence

    You can also report an user for something else, if you feel it is necessary, however remember to post sufficient material and evidence.


  15. Patch 2341:

    • Halloween Event is ON!
    • Mystery Desert 2 and Mystery Desert 3 EXP increased.
    • Lost Island and Lost Temple Quests time decreased.
    • Changed Organic Resistances in Lost Island and Lost Temple monsters.
    • Balance Quests: Iron Quests, Ice Quests and Lost Quests.
    • Added Respec Stones in the reward list of The Grand Fury.
    • Endless Tower 1 EXP Increased.
    • Mature Skill Stones added on drops.
    • Removed SoD minimal points on Round 6.
    • Fixed bug where you lost items when use Teleport Core.
    • Fixed bug where you can negative your gold in personal shop(cheat).
    • Anti-cheat Improvements.

     

    Stay away from tombstones in Ricarten Town!

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