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  • Item Aging

    What is the Item Aging for?

    It serves to improve the performance of your item, it can improve attack items and defense items.
    You have to keep in mind that not all defense items can be improved in this system.
    The items that accept aging are:

     

    Weapons Defenses
    Axes Armors
    Hammers Robes
    Scythes Shields
    Swords Orbs
    Claws  
    Javelins  
    Bows  
    Wands & Staffs  
    Daggers  
    Phatons  

     

    In order for these items to have their performance improved in this system, it is necessary that you use gold and sheltoms. For each aging improvement, the gold value is changed and the amount and type of sheltoms used are also changed.

    How to age an item?

    Just go to Pillai Town and find the Arcane Moriph, after finding it click on it and a box will open, in this box, it has two places: one for your item and other also for the sheltoms needed for aging. After placing the item and the required the Item Aging button will be activated.

    aging01.png

    Please note that from the +8 aging it starts show also the chances of Failure, and for each aging the fail chance is different. In the image below you can notice the failure rate of each aging and also the amount charged for each aging.

    aging02.png

    In order to you decrease the chance of failure you can use a Special Stone. This stones decreases the CHANCE OF AGING FAILURE.

    If the chance is 0, your aging will not fail and you will not lose your item, however, if the chance is 1% or higher the aging can fail and your item can break.

    To decrease the aging fail chance you can use one of these stones below:

     

    itBI110.bmp Aging Stone (Decreases failure chance by 10%)
    itBI162.bmp Ripe Stone (Decreases failure chance by 20%)
    Itbi230.bmp Fluence Stone (Decreases failure chance by 30%)

     

    Also, there's a stone named Copper Ore. It does not reduce the % of failure but it prevents the item being broken. If your aging attempt lead to break chance, the Copper Ore will make your aging item decrease their age level instead of break your item.

    Below you can find a table with the failure chances and sheltoms needed for each aging:

     

    Required Sheltoms Required Chance of Failure Chance of Failure with Stones
    itos103.bmp itos104.bmp itos105.bmp itos106.bmp itos107.bmp itos108.bmp itos109.bmp itos110.bmp itos111.bmp itos112.bmp itos113.bmp itOS114.bmp Aging Level Item Level Req. With Aging Stone itBI110.bmp With Ripe Stone itBI162.bmp With Fluence Stone Itbi230.bmp
    2 2 1                   1 +0 0% 0% 0% 0%
    2 2 2                   2 +1 0% 0% 0% 0%
    2 2 2 1                 3 +1 0% 0% 0% 0%
    2 2 2 2                 4 +2 0% 0% 0% 0%
    2 2 2 2 1               5 +2 0% 0% 0% 0%
    2 2 2 2 2               6 +3 0% 0% 0% 0%
    2 2 2 2 2 1             7 +3 0% 0% 0% 0%
    2 2 2 2 2 2             8 +4 0% 0% 0% 0%
      2 2 2 2 2 1           9 +4 4% 0% 0% 0%
      2 2 2 2 2 2           10 +5 8% 0% 0% 0%
        2 2 2 2 2 1         11 +5 12% 2% 0% 0%
        2 2 2 2 2 2         12 +6 16% 6% 0% 0%
          2 2 2 2 2 1       13 +6 18% 10% 0% 0%
          2 2 2 2 2 2       14 +7 20% 10% 0% 0%
            2 2 2 2 2 1     15 +7 24% 14% 4% 0%
            2 2 2 2 2 2     16 +8 28% 18% 8% 0%
              2 2 2 2 2 1   17 +8 32% 22% 12% 2%
              2 2 2 2 2 2   18 +9 36% 26% 16% 6%
                2 2 2 2 2 1 19 +9 40% 30% 20% 10%
                2 2 2 2 2 2 20 +10 44% 34% 24% 14%

     

    NOTE: All aging levels have 5% of chance to up +2 in any aging level.

     

    Aging cost
    +1 Item Value x 0.5
    +2 Item Value x 1.0
    +3 Item Value x 1.5
    +4 Item Value x 2.0
    +5 Item Value x 2.5
    +6 Item Value x 3.0
    +7 Item Value x 3.5
    +8 Item Value x 4.0
    +9 Item Value x 4.5
    +10 Item Value x 5.0
    +11 Item Value x 5.5
    +12 Item Value x 6.0
    +13 Item Value x 6.5
    +14 Item Value x 7.0
    +15 Item Value x 7.5
    +16 Item Value x 8.0
    +17 Item Value x 8.5
    +18 Item Value x 9.0
    +19 Item Value x 9.5
    +20 Item Value x 10.0

     

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